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CHARACTER PROFILES

Highwayman - Pickpocket - Assassin - Mass Murderer
Serial Killer - Evil Mage - Mad Scientist - Con Artist - Spy
Zealot - Pirate - Possessed Warrior - Mad Bomber
Dark Ranger - Black Knight - Burglar - Prankster - Leech
Rogue


Highwayman
Skills: Tactics - {Fighting Style} - Hiding

The highwayman is simply a hold-up artist. He waits for victims along busy paths and stops them, demanding their gold or their life. One thing you can do to make this character more interesting is coming up with a charming way of asking for your victims money.

If you play this type, there are a few things you can do to help yourself.  First off, find a high traffic area where you can trap people. Bridges, narrow mountain paths, even dungeon entrances are perfect. You can use crates, party members, or NPC hirelings to block off the path while you cover their retreat and demand their gold for freedom.   Also, unles you have a terrible connection, being on horseback guarantees you will be able to chase them down if they run.  Last, if you learn some basic magic, you can paralyze your victims before demaning their money.  Make sure not to stand to close to them after you cast so their auto-defend doesn't start a fight before they've had a chance to surrender

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Pickpocket
Skills: Stealing - Snooping - Hiding

The pickpocket is probably the most basic villian type in the game. This is due to the fact that all but one of the "rogue" skills apply. Your goal is distract your mark long enough to grab something worthwhile from their pack without them noticing.

You can use a couple tricks to make this character more playable.  First off, try hiding in high traffic areas out in the wilderness. This avoids the insta-kill guards in town. It does mean your victims might very well come after you, but that's one of the risks you take.  In town, you are going to die often.  Make sure you deposit all your valuables in the bank between thefts so you don't loose them to looters.

Next, camping at the bank was fun back in beta, but it is a poor choice now. Shops are much better. In fact, hiding next to the jeweler will net you more gold from people selling off gems than you could ever make in the bank (this applies to any shopkeeper players sell off excess equipment at).  Simply stand around in the shop acting like another NPC (dressing like an NPC helps). As soon as a mark enters the shop, open their paperdoll and start trying to snoop their backpack.  Don't worry if you are too far away at first, eventually, they will get close enough or you can move closer to them.   Once it's open, wait for the player to make the sale.  As soon as you see the gold drop into their pack, steal it.  This keeps the player from burying it all in second and third packs.  After a successful grab, walk, not run, out the door and once out of sight of your victim, run straight to the bank and deposit your gold.

You can also use tricks like dressing as jester and telling jokes to distract people. Pretending to be an NPC beggar to get close enough to them. Just about anything other than running around in a death robe, standing right next to them, and constantly trying to steal.

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Assassin
Skills: Poisoning - Tracking - {Fighting Style} - Hiding - Alchemy

With the coming of bounty hunting, this player type is going to be a lot more useful.   As it stands, players often times have more gold than fighting skill, so there is plenty of work for the murderer-for-hire. At the same time, you don't need to be a great fighter to be effective.  Just good enough to make a couple good hits with a poisoned blade and maybe even tossing some purple potions to take out your victim. Also, being able to track a target makes finding your mark much easier.

This character has a lot of room to roleplay with.  It is not a tank (fighter/mage) killer which means you need to play smart. Trying to fight toe to toe is not going to work. Inflicting greater poison on a target and then moving away so they can't kill you followed up by ranged attacks and waiting for the poison to do it's work is your best tactic. You can inflict that poison via a sharp dagger or by being helpful and giving your mark some free food.  Also, because you are tracking a specific person to kill, there is a much greater challenge and sense of accomplishment when you take out your victim. And of course, a good assassin can earn a lot of money from rich players who want a less than charitable solution to a conflict.

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Mass Murderer
Skills: Tactics - {Fighting Style}

This character type is often confused with the Diablophiles who run around killing newbies.  The two have a lot in common, they kill people pretty much indisciminantly, they kill for enjoyment, and they have little or no respect for most of their targets.   The one biggest difference is that mass murderers want the killing to be challenging and Diablophiles want it easy. This means that a mass murderer will start talking to a bunch of players trying to work them into a fighting mood before lashing out in a blood bath. A Diablophile will hide behind an object and use cheap exploits to make his kills.

One thing that makes a mass murderer more memorable is his ability to lull his targets into a sense of security right before slaughtering them.  Giving them food, talking about life in general, even helping the target kill a difficult monster and giving them all the loot can accomplish this.  Then while they are distracted, you lay into them.

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Serial Killer
Skills: Tactics - {Fighting Style} - something completely unrelated to fighting

Serial killers have a couple major differences between themselves and mass murderers.   First off, they only kill people who fit a particular mold.  For example, red-haired females, bards, or people who wear orc-helms (I actually think the last group deserves to die) would all be great victim classes.  The character also has a traumatic even in their past that accounts for their victim profile, perhaps as a child they watched their parents murdererd by a band of orcs. This event left them twisted on the inside, although often, they will appear in town to be completely normal. A player could be a nice, friendly blacksmith who performs free repairs for people, but at night, he wanders outside of town killing people in death robes.

In addtiion to having a specific victim type, the serial killer often has a ritual involved with either the killing or dealing with the corpse. They might use only a butcher knife in their fights or they might cut up the body and arrange the pieces in a star pattern.

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Evil Mage
Skills: Magery - Resisting Spells - Inscription

This is one of the classic villians of fantasy. The power-hungry wizard who dreams of ruling the world (hell, it was the villian of the very first Ultima). They use magic to defeat their enemies, often seeing fighters as weak-minded barbarians who are not worthy to be in their presence.

A true megalomaniac mage would never stoop to hiding behind a house and ambushing his victim.  He prefers to stand in the open, gloating over his victims as he prepares to barbeques them.  If he has any allies, he treats them with disdain and sees them as pawns in his conquest of the land. The mage's one weakness is his own sense of superiority over others.  This often leads him to underestimate his foes or to overlook them the threat they posses to him.

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Mad Scientist
Skills: Alchemy - Item Identification - Poisoning - Taste Identification

The mad scientist has one goal in mind, to know everything. He has no regard for anything other than his own quest for knowledge and is willing to do whatever it takes to gain that knowledge. The crazed researcher's weapon of choice is purple potions and magic wands (very good choices they are, too). They also will carry a variety of potions and items on them for both experimentation as well as defense.

The mad scientist values no life but his own. He will give people poisoned food to see how long they can last. He might even hand them a cure potion after they near death to see its effect on them. He might target an innocent peasant with a wand of fireballs to see how effective at killing the wand is. At the same time, he is not going to trust too many people. Either they are out to steal his research or destroy him

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Con Artist
Skills: Arms Lore - Item Identification

This player type has done more to destroy player trust than any other (which is good for the rest of us villians). From the boring "HIT TAB AND DBL CLICK ON ME FOR FREE GOLD" trick to posing as a blacksmith offering free repairs and simply keeping the equipment, they have made people play smarter.  After all, they count on the ignorance and trust of others to pull of their tricks. A smart player will never fall for their scams, but there are enough people in the game who don't play with common sense to keep them in business for the foreseeable future.

A good con artist can think on their feet and talk fast. They also need to be very creative to come up with new tricks to have their victims willingly hand over their gold.   The best con artist can, in fact, have his victim leave happy and not realize they've been had until much later.

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Spy
Skills: Hiding - Tailoring - Spirit Speaking

Spies are some of the most creative characters you can play. They need to be alert and know how to talk to people. A good spy can join as many player guilds as his heart desires and sell information back and forth to all of them.

A good spy needs to be able to change his appearance often.  He does this with hair dye and clothing. Also, being able to speak to the dead has obvious advantages since ghosts can walk through locked doors and move about undetected in any situation.  The best spy will even become a trusted member of multiple guilds and be able to gain access to their most secure holdings. He can then turn around and sell that access to the guild's enemies for a nice profit.

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Zealot
Skills: Hidiing - Alchemy - {Fighting Style}

Zealots come in a wide variety of shapes, sizes, and motivatiors.  They are usually members of some organazation, but have taken they ideas of the oganzation to the extreme and will do anything to force others to either join them or die. Zealots also place more value in their beliefs than in their own life.  This makes them very dangerous.

A zealot can be anything from a ranger who kills anyone who harms an animal in the forest, to a suicide bomber who runs into a group of his enemies with nothing but a bag full of purple potions.  The zealot spends a lot of time preaching his ideals to others and is willing to die to force them to agree with him  This complete disregard for their own life means that they will stoop to anything to take their enemies with them.

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Pirate
Skills: Tactics - {Fighting Style} - Map Making - Archery - Hiding

Pirates are currently limited by the industructability of ships, but this does not mean there is no way to be a pirate.  At the most basic level, a pirate is simply a seagoing highwayman.

Pirates work best in groups with more than one ship. If you can get three or four ships to surround your target ship, you can trap them and force them to hand over their gold or equipment in exchange for freedom of movement.  You can also ambush people along shorelines using your ships movement to quickly surround them.  Finally, you can hijack a boat by hiding nearby and waiting for the owner to unlock it.  Then quickly jump on board and order the ship out to sea.  Once outside the range of the guards, turn on the owners forcing them to hand over their possession to survive.

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Possessed Warrior
Skills: Tactics - {Fighting Style} - Spirit Speak

This type of killer is not inheirently evil.  Instead, he is role-playing being forced into killing people by some evil spirit or force. The easiest way to do this is to emote the commands of the evil spirit while speaking your objections to those commands.

This character type is a lot of fun because you control the two major characters in your role-play, the unwilling warrior and the diabolic spirit. This is the type of depth that goes a long way to seperate a role player from a power-gamer.  Plus, since your character doesn't actually want to kill people, you can have fun without ruining someone else's playing experience.

Finally, if you pair up with a friend and have him die to play the evil spirit, you can expand on the possibilities for role-playing.  Of course, if you do this, make sure your character can understand ghosts.

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Mad Bomber
Skills: Alchemy

This player type is often a type of zealot, but doesn't have to be. He might simply be a disgruntled character who, because he is too weak to fight, has chosen purple potions as a weapon.

There a couple ways you can use your bombs.  First, you can be a suicide bomber.   Simply run into a group of players in the wilderness with nothing but a pack full of purple potions.  As quickly as you can, set them all off and hope that you take of few of them with you into death. Or, if you value your life a little more, you can toss the potions at people, running away to make sure they don't slice you in half before you can finish blasting them into eternitiy.

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Dark Ranger
Skills: Tracking - Archery - {Fighting Style} - Camping

The dark ranger is a player who has chosen nature over humanity. They kill people who harm nature's creatures, dig in her mountains, or chop down her trees.

The dark ranger disdains civilization and will not go into town unless absolutely necessary.  They are also masters at surviving in the wild and will cut up and eat the monsters while leaving animals alone. The dark ranger also tend to preach about the superiority of nature to civilization to anyone who will listen.  And if you don't seem to agree, they will often encourage your belief with the end of their sword.

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Black Knight
Skills: Tactics - {Fighting Style}

The black knight is simply a warrior who has twisted the ideals of chivalry to his own purposes.  He is often polite and well-mannered on the outside, but inside, he is a power-hungry, selfish thug.

This character type will often attempt to insult his enemies to goad them into attack.   He also encourages them to duel honorably while he himself uses poisoned weapons or magic to gain the upper hand. The black knight also attempts to corrupt the ideals of virtue to his own ends.  He will push a warrior who is facing him to show Valor so he can kill him without his enemy fleeing.  He encourages people who have bested him to show Compassion, knowing he would never do so if the roles were reversed.  This charater encourages others to trust him, even though he is completely unworthy of that trust.

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Burglar
Skills: Lockpicking - Hiding - Stealing

This villian is also a basic character, again using built in "rogue" skills. Unfortunately, the best places for a burglar to break into would be other players houses, and those are unpickable.  Perhaps when OSI fixes NPC guards so they actually guard, they can change this...

In the meantime, you can hide near player buildings waiting for someone to leave so you can rush in.  This requires patience, but the rewards are high.  Also, there are locked chests and crates in some of the towns and your lockpicking and stealing skills can make their contents yours. Finally, you can join stronger fighters in dungeon exploration, using your lockpicking skills to open the doors for the group.

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Prankster
Skills: Hiding - Magery - Stealing - Snooping - {Bardic Skills}

This character is not necessarily evil, just annoying.  They seek to pull scams and tricks on player, not for monetary gain, but just for the fun of it.  In fact, they will often scam a person and promptly return whatever items or money they just took.

Basically, this character uses his abilities to create chaos and havoc.  At the same time, you have to be careful not to push your victims to the point where they attack you.  You can snoop people's packs and follow them around announcing the contents to passers-by.  You can steal an item, then give it back to them, simply to steal it again immediately.  You can sit in the training rooms and play music repeatedly till everyone in the room is insane.  Or, you can light lots of campfires in the center of the room so everyone's camping skill goes up while they are trying to become better fighters.

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Leech
Skills: Hiding - Magic Resistance

This character is also known as a looter, but unlike the majority, this is a profession, not just an opportunity. Your basic job consists of wandering around dangerous areas and hiding, waiting for some would-be hero to meet his fate. You are going to need good hiding skills and are going to want good magic restitance to avoid the wrath of other players, most of whom consider you lower than pond muck.

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Rogue
Skills: Any and all

Basically, you do whatever you want with no disregard for others.  You are only interested in yourself and things that make you happy, wealthy, and powerful. This character type tends to be very flexible in action and can go from spy, to highwayman, to con artist, to leech in a series of adventures.

In order to make this character truly memorable, you need to spend more time interacting with your victims (in fact, this helps with all character types). By taking a few moments to talk to them, you can easily ascertain if they are good candidates for a quick scam, a holdup, or can be lured into an even more profitable situation for you.   A good rogue has qualities of all characters, from the silver tongue of a con artist, to the fighting abilities of a warrior, to the shiftiness of a spy. At the same time, making a rogue into a memorable character requires a lot of committment to his background and behavior.

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This list of villians is by no means complete, nor are the different possibilites for each type the only way that type could be played.  A good character is limited only by the imagination of the player.  And a good villian can often times make their victims not only make for a memorable encounter, but also an enjoyable one.  Have fun!

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