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| Item Properties |
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This page details all the different properties you can find on magic items in the world of Ultima Online.
For every property you will be able to find information about which range it normally spawns in,
how much it is possible to have, which items it can normally be found on and of course it will
also be described what exactly the property does.
The numbers listed as the maximum attainable is for normally spawning/crafted items.
If it is possible to get higher by using special items like artifacts or minor artifacts
then it will be listed how high in a parenthesis after the normal number.
Unique event items are not included in these numbers.
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| Chaos Damage |
Intensity Range: N/A
Found On: Weapons
is a random chance for one of the elemental damages: Physical; Fire; Cold; Poison; or Energy Damage
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| Velocity |
Intensity Range: 2 - 50
Found On: Weapons
Velocity is a damage modifier found on some bows. +1 damage is added for each tile between the attacker and the target when the arrow strikes, if the property is triggered.
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| Damage Modifier |
Intensity Range: N/A
Found On:
Found on quivers, modifies the damage type dealt by the bow it's used with.
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| Random Protection |
Intensity Range: N/A
Found On:
Reduces the damage taken from a randomly named creature by a percentage amount.
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| Weight Reduction |
Intensity Range: N/A
Found On:
Found on quivers, reduces the weight of the ammunition contained within it.
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| Balanced |
Intensity Range: N/A
Found On: Weapons
The Balanced property means that even though it requires two hands to wield the weapon, it is still possible to drink potions without unequipping the weapon. The Balanced Property currently only exists on Bows.
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| Cold Damage |
Intensity Range: 10 - 100
Found On: Weapons
Cold Damage specifies that this weapon inflicts some or all of its damage as cold damage, which is compared directly to the targets cold resist.
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| Cold Resist |
Intensity Range: 1 - 15
Maximum Attainable: 70
Found On: Weapons, Armor, Jewelry
Cold Resist allows you to resist a percentage of all cold damage that is inflicted on you. The range of the Cold Resist property is only 1-15, but that is on top of both the base resists of the item, the material bonus and any exceptional bonuses the item may have, which means that some items easily can have more than 15 Resist. Cold Resist is capped at 70%.
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| Damage Increase |
Intensity Range: 1 - 50
Maximum Attainable: 100
Found On: Weapons, Jewelry
Damage Increase increases the base damage you inflict with your weapon. Jewelry only spawns with a Damage Increase range of 1 - 25. Damage Increase is capped at 100%.
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| Defense Chance Increase |
Intensity Range: 1 - 15
Maximum Attainable: 45
Found On: Weapons, Shields, Jewelry
Defense Chance Increase increases your final chance to dodge your opponents blows. If you before Defense Chance Increase is applied have 50% chance to dodge, with 20% Defense Chance Increase you will have 60% chance to dodge. Defense Chance Increase is capped at 45%.
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| Dexterity Bonus |
Intensity Range: 1 - 8
Maximum Attainable: 16(57)
Found On: Jewelry
Dexterity Bonus increases your Dexterity Stat by 1 point for every point of Dextertity Bonus you have.
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| Energy Damage |
Intensity Range: 10 - 100
Found On: Weapons
Energy Damage specifies that this weapon inflicts some or all of its damage as energy damage, which is compared directly to the targets energy resist.
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| Energy Resist |
Intensity Range: 1 - 15
Maximum Attainable: 70
Found On: Weapons, Armor, Jewelry
Energy Resist allows you to resist a percentage of all energy damage that is inflicted on you. The range of the Energy Resist property is only 1-15, but that is on top of both the base resists of the item, the material bonus and any exceptional bonuses the item may have, which means that some items easily can have more than 15 Resist. Energy Resist is capped at 70%.
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| Enhance Potions |
Intensity Range: 5 - 25
Maximum Attainable: 50(55)
Found On: Jewelry
Enhance Potions increases the effects of heal, cure, strength, agility, refresh and explosion potions when they are used. Poison and nightsight potions are not affected.
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| Faster Cast Recovery |
Intensity Range: 1 - 3
Maximum Attainable: 8(12)
Found On: Jewelry, Spellbooks
Faster Cast Recovery shortens the time you have to wait between casting spells. For every point of Faster Cast Recovery you have the delay is shortened by 0.25 second. Although there is no cap on how much Faster Cast Recovery you can have there is no benefit of having more than 6, because the delay cannot be less than 0 seconds. Spellbooks can only be crafted with a range of 1 - 2 Faster Cast Recovery.
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| Faster Casting |
Intensity Range: 1
Maximum Attainable: 2(4)
Found On: Weapons, Shields, Jewelry, Spellbooks, Wands
Faster Casting makes you able to cast Magery and Paladin spells faster than normal. For every point in Faster Casting you have the casting time is shortened by 0.25 second. Faster Casting is capped at 2 for magery spells and 4 for paladin abilities.
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| Fire Damage |
Intensity Range: 10 - 100
Found On: Weapons
Fire Damage specifies that this weapon inflicts some or all of its damage as fire damage, which is compared directly to the targets fire resist.
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| Fire Resist |
Intensity Range: 1 - 15
Maximum Attainable: 70
Found On: Weapons, Armor, Jewelry
Fire Resist allows you to resist a percentage of all fire damage that is inflicted on you. The range of the Fire Resist property is only 1-15, but that is on top of both the base resists of the item, the material bonus and any exceptional bonuses the item may have, which means that some items easily can have more than 15 resist. Fire Resist is capped at 70%.
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| Hit Chance Increase |
Intensity Range: 1 - 15
Maximum Attainable: 45
Found On: Weapons, Shields, Jewelry
Hit Chance Increase increases your final chance to hit your opponents. If you before Hit Chance Increase is applied have 50% chance to hit, with 20% Hit Chance Increase you will have 60% chance to hit. Hit Chance Increase is capped at 45%.
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| Hit Cold Area |
Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Cold Area will have a percentage chance on each hit to inflict a small amount of cold damage on all hostile creatures within a 5 tile range.
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| Hit Dispel |
Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Dispel will have a percentage chance on each hit to cast the magery spell dispel on the target. The spell will of course only work on creatures that are normally afected by the dispel spell.
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| Hit Energy Area |
Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Energy Area will have a percentage chance on each hit to inflict a small amount of energy damage on all hostile creatures within a 5 tile range.
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| Hit Fire Area |
Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Fire Area will have a percentage chance on each hit to inflict a small amount of fire damage on all hostile creatures within a 5 tile range.
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| Hit Fireball |
Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Fireball will have a percentage chance on each hit to cast the magery spell fireball on the target.
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| Hit Harm |
Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Harm will have a percentage chance on each hit to cast the magery spell harm on the target.
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| Hit Life Leech |
Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Life Leech will have a percentage chance on each hit to convert 30% of the damage inflicted on the target into hit points for the wielder. Meaning that if you hit your target for 50 damage, you have a chance of healing 15 hit points yourself.
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| Hit Lightning |
Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Lightning will have a percentage chance on each hit to cast the magery spell lightning on the target.
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| Hit Lower Attack |
Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Lower Attack will have a percentage chance on each hit to lower the hit chance of the target for a short time. The amount the hit chance is lowered is equal to a Hit Chance Increase of -25. The effect lasts for about 5-10 seconds and is not cumulative.
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| Hit Lower Defense |
Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Lower Defense will have a percentage chance on each hit to lower the defensive capabilities of the target for a short time. The amount defense is lowered is equal to a Defense Chance Increase of -25. The effect lasts for about 5-10 seconds and is not cumulative.
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| Hit Magic Arrow |
Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Magic Arrow will have a percentage chance on each hit to cast the magery spell magic arrow on the target.
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| Hit Mana Leech |
Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Mana Leech will have a percentage chance on each hit to convert 40% of the damage inflicted on the target into mana for the wielder. Meaning that if you hit your target for 50 damage, you have a chance of regaining 20 mana yourself.
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| Hit Physical Area |
Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Physical Area will have a percentage chance on each hit to inflict a small amount of physical damage on all hostile creatures within a 5 tile range.
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| Hit Point Increase |
Intensity Range: 1 - 5
Maximum Attainable: 30(50)
Found On: Armor
Hit Point Increase increases your Hit Point maximum hit points by 1 for every point of Hit Point Increase you have.
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| Hit Point Regeneration |
Intensity Range: 1 - 2
Maximum Attainable: 12(25)
Found On: Armor
Hit Point Regeneration increases the rate at which you regain hit points. For every point of Hit Point Regeneration you have, you will regenerate 0.1 hit point every second.
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| Hit Poison Area |
Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Poison Area will have a percentage chance on each hit to inflict a small amount of poison damage on all hostile creatures within a 5 tile range.
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| Hit Stamina Leech |
Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Stamina Leech will have a percentage chance on each hit to convert 100% of the damage inflicted on the target into stamina for the wielder. Meaning that if you hit your target for 50 damage, you have a chance of regaining 50 stamina yourself.
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| Intelligence Bonus |
Intensity Range: 1 - 8
Maximum Attainable: 22(40)
Found On: Jewelry, Spellbooks
Intelligence Bonus increases your Intelligence Stat by 1 point for every point of Intelligence Bonus you have. Spellbooks can only be crafted with a range of 1 - 6 Intelligence Bonus.
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| Lower Mana Cost |
Intensity Range: 1 - 8
Maximum Attainable: 40
Found On: Armor, Jewelry, Spellbooks
Lower Mana Cost will lower the amount of mana you need to be able to cast a spell or use a special move. Spellbooks can only be crafted with a range of 1 - 6 Lower Mana Cost. Lower Mana Cost is capped at 40%.
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| Lower Reagent Cost |
Intensity Range: 1 - 20
Maximum Attainable: 100
Found On: Armor, Jewelry, Spellbooks
Lower Reagent Cost lowers the amount of reagents you need to cast spells. Every time you cast a spell there is a chance that no reagents will be used. If you have 100% Lower Reagent Cost, you will not need to carry reagents at all. This works for both Magery and Necromancy spells, for Chivalry abilities you will still need to have the required tithing for the ability, but they will not get used. Lower Reagent Cost does not have any effect for the Alchemy or Inscription skills. Spellbooks can only be crafted with a range of 1 - 16 Lower Reagent Cost.
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| Lower Requirements |
Intensity Range: 10 - 100
Found On: Weapons, Armor, Shields
Lower Requirements lowers any stat requirements the item has by a percentage. If an item has 100% Lower Requirements, it will have no stat requirements.
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| Luck |
Intensity Range: 1 - 100
Maximum Attainable: 1220(1360)
Found On: Weapons, Armor, Shields, Jewelry
Luck increases your chances of getting better loot when you kill a monster. It has a chance of increasing the number of items you find, the number of properties the items have and how high the properties are. Normal magic items do not spawn with more than 100 Luck and shields actaully don't spawn with Luck at all, but due to the enhancing that can be done by crafters, armor and weapons can get as high as 140 Luck and shields can get 40 Luck.
For more information about the effects of luck, go here.
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| Mage Armor |
Intensity Range: N/A
Found On: Armor
The Mage Armor property means that you will be able to meditate actively while wearing that piece of armor, even though it normally wouldn't allow you to do that. This of course also means that it doesn't slow down your passive regeneration rate. Mage Armor also does not increase the difficulty of using the stealth skill, like it normally would.
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| Mage Weapon |
Intensity Range: -29 - -20
Found On: Weapons
A Mage Weapon will allow you to use your magery skill instead of the appropriate combat skill for that weapon. You will not be able to use the special moves on the weapon unless you have sufficient skill points in the right combat skill though.
Mage Weapons have the small side effect of lowering your magery skill by up to 30 points when you wield them.
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| Mana Increase |
Intensity Range: 1 - 8
Maximum Attainable: 54(63)
Found On: Armor, Spellbooks
Mana Increase increases your maximum mana by 1 point for every point of Mana Increase you have. Spellbooks can only be crafted with a range of 1 - 6 Mana Increase.
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| Mana Regeneration |
Intensity Range: 1 - 2
Maximum Attainable: 12(16)
Found On: Armor, Spellbooks
Mana Regeneration increases the rate at which you regain mana. For every point of Mana Regeneration you have, you will regenerate 0.1 point of mana every second. Spellbooks can only be crafted with Mana Regeneration 1.
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| Night Sight |
Intensity Range: N/A
Found On: Armor, Jewelry
Night Sight makes it so that you can't tell the difference between night and day, because while wearing an item with Night Sight it will never become dark. It works the same way as the magery spell of the same name.
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| Physical Damage |
Intensity Range: 10 - 100
Found On: Weapons
Physical Damage specifies that this weapon inflicts some or all of its damage as physical damage, which is compared directly to the targets physical resist.
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| Physical Resist |
Intensity Range: 1 - 15
Maximum Attainable: 70
Found On: Weapons, Armor, Jewelry
Physical Resist allows you to resist a percentage of all physical damage that is inflicted on you. The range of the Physical Resist property is only 1-15, but that is on top of both the base resists of the item, the material bonus and any exceptional bonuses the item may have, which means that some items easily can have more than 15 Resist. Physical Resist is capped at 70%.
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| Poison Damage |
Intensity Range: 10 - 100
Found On: Weapons
Poison Damage specifies that this weapon inflicts some or all of its damage as poison damage, which is compared directly to the targets poison resist.
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| Poison Resist |
Intensity Range: 1 - 15
Found On: Weapons, Armor, Jewelry
Poison Resist allows you to resist a percentage of all poison damage that is inflicted on you. The range of the Poison Resist property is only 1-15, but that is on top of both the base resists of the item, the material bonus and any exceptional bonuses the item may have, which means that some items easily can have more than 15 Resist. Poison Resist is capped at 70%.
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| Reflect Physical Damage |
Intensity Range: 1 - 15
Maximum Attainable: 105
Found On: Armor, Shields
Reflect Physical Damage will reflect a percentage of any physical damage that is inflicted on you back onto the one who inflicted it.
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| Replenish Charges |
Intensity Range: N/A
Found On: Instruments
Replenish Charges will recharge the uses of your instrument at a rate of 1 every 5 minutes. Currently the Replenish Charges property only exists on the Flute of Renewal.
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| Self Repair |
Intensity Range: 1 - 5
Found On: Armor, Shields
Items with the Self Repair property will have a chance of regaining 1 point of durability each time they strike an opponent. The higher Self Repair, the higher is the chance of regaining durability.
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| Skill Bonus |
Intensity Range: 1 - 15
Maximum Attainable: 42
Found On: Jewelry, Spellbooks
Skill Bonus increases your skillpoints in the skill named on the item, not any higher than your cap for that skill allows though. Skill Bonus items can be found for all the skills you can also find powerscrolls for in Felucca Champion Spawns. Spellbooks can only be crafted with Skill Bonus for Magery, Evaluate Intelligence, Meditation and Resisting Spells. They also only have a range of 1 - 12.
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| Slayer |
Intensity Range: N/A
Found On: Weapons, Instruments
A weapon with the Slayer property will do double damage against all creatures within a certain group. An instrument with the Slayer property will increase your success chances when using bard skills against all creatures within a certain group. For a list of the different Slayer groups, go here.
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| Spell Channeling |
Intensity Range: N/A
Found On: Weapons, Shields, Wands
Spell Channeling items allow you to cast magery spells even though you have a weapon or shield equipped. The Spell Channeling property will always come with a Faster Casting -1 property, which means that if an item also spawns with Faster Casting 1, it will simply only show Spell Channeling because the two Faster Casting properties cancel each other out.
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| Spell Damage Increase |
Intensity Range: 1 - 12
Maximum Attainable: 33(61)
Found On: Jewelry, Spellbooks
Spell Damage Increase increases the amount of damage your spells inflict. Spellbooks can only be crafted with a range of 1 - 9 Spell Damage Increase. Spell Damage Increase is capped at 15% for all Player vs. Player combat, but there is no cap for Player vs. Monster.
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| Stamina Increase |
Intensity Range: 1 - 8
Maximum Attainable: 48(54)
Found On: Armor
Stamina Increase increases your maximum stamina by 1 point for every point of Stamina Increase you have.
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| Stamina Regeneration |
Intensity Range: 1 - 3
Maximum Attainable: 18(36)
Found On: Armor
Stamina Regeneration increases the rate at which you regain stamina. For every point of Stamina Regeneration you have, you will regenerate 0.1 point of stamina every second.
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| Strength Bonus |
Intensity Range: 1 - 8
Maximum Attainable: 16(67)
Found On: Jewelry
Strength Bonus increases your Strength Stat by 1 point for every point of Strength Bonus you have.
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| Swing Speed Increase |
Intensity Range: 5 - 30
Maximum Attainable: 30(85)
Found On: Weapons
Swing Speed Increase increases the base speed at which you swing your weapon. Although Swing Speed Increase is not capped, swing speed is capped at 1 swing per second.
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| Use Best Weapon Skill |
Intensity Range: N/A
Found On: Weapons
Use Best Weapon Skill means that instead of needing the appropriate weapon skill to wield the weapon effectively you can use any melee weapon skill and still get the best result.
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