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| The Alchemy Guide: Potions |
| Frequently Asked Questions, maintained
by Drifter |
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This FAQ is an attempt to give
fairly concise answers to the questions that are most often
asked concerning Potions. In many cases a more complete, in
depth answer can be found in other areas of the alchemy guide.
When that is the case, links to those sections are provided.
To suggest additional questions or provide better answers
for those here drop by the Alchemy
Forum . There is also an Alchemy
FAQ and an Assassin FAQ
available that you might want to read.
Drifter
maintains the FAQ, but is the work of everyone who has posted
information on the Alchemy Guide. When an individual provides
or compiles an answer, credit is given to that person. Where
no credit for an answer is given, the answer is a compilation
of posts from the board.
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| How do I use each
type of potion? |
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In general, you drink the potion by double clicking on
it, and thereby receive the effect of the potion. There
are two exceptions to this:
If you double click on a poison
potion, you will drink it. Although this is not inconsistent
with the way other potions work, it is probably not the
result that you intended. To use the poison on a weapon,
you must use the poison skill from your skill list.
The explosion potion
is also different from the others. When you double click
on an explosion potion it is like pulling the pin on a hand
grenade. You then have a few seconds to select a target
for you potion before it explodes.
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| See Also: Potion
Tactics |
[Table of Contents]
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| What is the taste
identification skill good for? |
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Since all player made potions are now identified all of
the time, and since the other potions that you may come
across are all of the same strength, the only use for the
taste identification skill is in determining the contents
of potion kegs.
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[Table of Contents]
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| Does the skill of
the alchemist affect the strength of the potion? |
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There is much debate over the correct answer to this question,
and the general alchemic community is divided on the issue.
The official opinion of the alchemy guide is that the skill
of the alchemist has no effect on the quality of the potion
produced. (Note, that this seems to be at odds with both
the general opinion of most alchemists as to how the skill
should work, and with the original intention of the designers
of the game)
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[Table of Contents]
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| How much should I
pay for each type of potion? |
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Saying, "As little as possible" is probably not going to
help you much. The truth is that there are a lot of things
to consider. But they all involve getting what you pay for.
Look over this list and decide if you are willing to pay
more for them or not:
- Convenient location (in/out of guard zone, easily accessible...)
- Highly skilled alchemist
- Well stocked (with the type and quantity of potions
you use)
- Alchemist who can answer your questions
- Alchemist who is not a mule
The more of these things that are important to you (generally
speaking) the more your potions will cost. The Potion Reference
Chart gives a range of prices for each type of potion.
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| See Also: Potion
Charts |
[Table of Contents]
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| Why am I always blowing
myself up with explosion potions? |
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There are a few things that could be happening here:
- You might be waiting too long to throw them (click on
a target)
- You might be targeting terrain that prohibits explosion
potion.
- Your lag might be bad enough that you don't have time
to throw the potion
- If your Paperdoll is on the screen, it seems to increase
the lag for potions [this has been fixed]
The Potion Tactics section has more information about each
of these possibilities and what you can do to minimize the
effect of each.
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| See Also: Potion
Tactics: Explosion |
[Table of Contents]
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| Why do nightsight
potions wear off at the same time for everyone? |
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The nightsight potion is not on a timer. Instead, its effect
lasts until the dawn of the next UO day. Because of that,
everyone loses their nightsight ability at the same time.
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[Table of Contents]
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| What weapons can I
use potions with? |
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You can use potions with any one handed weapon (the UO Stratics
Weapon's page
lists which weapons require two hands to use).
Potions are further restricted in that you cannot use them
when you have a shield equipped (though rumor has it that
this restriction does not apply to explosion potions).
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[Table of Contents]
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| Why aren't potions
stackable? |
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The only things that are stackable in the game are objects
that are identical. The long version of that sentence goes
like this:
In order for an item to stack, there can be no information
that is stored about the item that can change from instance
to instance. For this reason you can not stack armor and
weapons even if they have the same graphics (because they
have different internal information, like the type of magic
they possess --if any) And even if you were talking about
two weapons that were EXACTLY the same, as far as powers
and abilities go, they still could not be made to stack
because each COULD (it does not matter if they do or not)
have a different amount of damage done to it.
This is the same reason that potions can not stack. Even
potions of the same type (Healing --the yellow ones). Even
potions of the same strength (Greater Healing). They still
have some information that can be different between potions.
Do we know what this information is? Not that I have heard
from a reliable source, but we all have out opinions.
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[Table of Contents]
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